![]() Pack of Pack Mules (+40kg Carrying Capacity Bonus from Companions): Again, Carrying Capacity is utterly essential unless you're extremely good at inventory management and like to travel back and forth to sell everything before you become encumbered.But for those who do, a flat 25% damage bonus is huge, and will help you make short work of most enemies. Lone Wolf (+25% DMG when alone in party): Obviously this is only for players who like to leave their companions on the ship and venture off into danger alone.You're gonna need that extra backpack space. If you're anything like me you'll be spending much of the game exploring every nook and cranny and hoovering up every last bit of loot. Pack Mule (+50kg Carrying Capacity): I beeline towards anything that gives me increased carrying capacity.Toughness (+50% Base Health): Usefulness depends on your difficulty level, but certainly on the tougher levels against tougher opponents, that 50% HP increase is massive. ![]() Cheetah (+20% Sprint Speed): Seeing as I always sprint everywhere, Cheetah seemed like an extremely useful time-saver for me.It's always a great idea to maximise your XP gain potential as early as possible. Deadly Demonstrations (+50% XP from Companion Kills): This is how I've started off each of my playthroughs in The Outer Worlds.Bear in mind that the direction you want to take your character should, of course, influence your choice of Perks - but even so, there are a few Perks within each tier that are going to be tremendously useful no matter what: The Outer Worlds guidesĬheck these guides out if you're after more information on a different aspect of this expansive RPG! Most of these Perks are designed to help you in combat, although certain of them are useful outside of combat as well. The Outer Worlds Perks are all extremely powerful, providing substantial bonuses and effects for your character. Now, let's go over the very best Perks on offer in The Outer Worlds. Read through each Perk's effect carefully before you choose which Perk to unlock, as you cannot take back your decision after confirming it. Perks provide very powerful single bonuses or effects for your character, even within Tier 1.You can also accept Flaws in order to gain new Perk points, but we'll go over this in more detail below. You gain a new Perk point every other Level, and you'll receive a notification when you have a new Perk to assign.You can view your Perks at any time by going into the Character menu and selecting the Perks tab.Selecting five Perks from Tier 1 will unlock Tier 2, and selecting ten Perks total between Tiers 1 and 2 will unlock Tier 3. There are 42 Perks available to your character throughout the game, split across three tiers.Here's the need-to-know info on Perks in The Outer Worlds: However, what you may not realise is that Perks are every bit as important in fleshing out and developing your character's abilities. ![]() If you've read our The Outer Worlds Skills guide, you'll know already that you begin a new game by selecting your character's initial attributes and skills - and you also gain the chance to improve them each time you level up. Guide by Ollie Toms, Flaws list by Dave Irwin Manage cookie settings The Outer Worlds Perks & Flaws guide To see this content please enable targeting cookies. With 42 Perks to choose from, there's quite a lot to take in here so we've put together this The Outer Worlds Perks and Flaws guide, which will explain not only how Perks work and some great ones to start off with, but also the game's unique Flaws system and why you may want to take advantage of it. Prime among them is the Perks system, which gives you the chance on every second level-up to give your character a new Perk to help give them (and you) a slightly easier or more enjoyable journey through the game. From the very start of the game, The Outer Worlds gives you a variety of systems to play around with to customise and develop your character.
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