![]() Shadow of the Tomb Raider and Tiny Tina’s Wonderlands sit somewhere in the middle. But Civilization VI, which has massive AI workloads that benefit from asynchronous compute, sees a huge improvement. Dying Light 2, for example, sees basically no change in performance. Certain games don’t see much of a benefit from DirectX 12 because some games see more of a benefit from low-level optimizations than others. We saw “almost” because the API isn’t the only factor in performance. As you can see in the chart above, you’re almost always getting better performance with DirectX 12 than you’ll get with DirectX 11, so it’s best to use the newer API. There are a lot of technical differences between DirectX 11 and DirectX 12, but performance is king. You can read about these in our breakdown of DirectX, but they include ray tracing and variable rate shading, among other visual and performance features. This prioritization can shave minor bits of latency in thousands of places, making your games run much faster overall.įinally, DirectX 12 also supports a range of features from DirectX 12 Ultimate. For example, your CPU can execute an introduction to receive textures from memory and move on to executing another function (like AI for a character) without waiting for that memory instruction to finish. Asynchronous compute allows your hardware to continue operations without waiting for another operation to complete. This is similar to parallel compute, but they’re not the same thing. Similarly, DirectX 12 opens up the possibility of asynchronous operations. Parallel compute opens up the option for developers to make multiple calls at the same time, vastly improving the efficiency of operations. DirectX 11 handles serial operations, which means there’s a single queue of operations that execute in order. As we’ll get to next, DirectX 12 performs better than DirectX 11 in most games.Īnother significant change in DirectX 12 is parallel compute. However, developers have targeted DirectX 12 more - ahem - directly over the past several years and squeezed out more optimizations. In turn, it’s also more difficult for developers to work with.Īt launch, DirectX 12 actually showed slightly lower performance than DirectX 11, mainly on the back of its complexity. In short, DirectX 12 allows game developers to target optimizations closer to the hardware, reducing the overhead incurred from the API and graphics driver. It’s an important distinction between DirectX 11 and DirectX 12. Low-level APIs are closer to the hardware, while high-level APIs are further away and more generalized. There are various layers between your game and your hardware. DirectX 11: what’s the difference? The use of raytracing in Battlefield V.īetween DirectX 11 and DirectX 12, the most important difference is that DirectX 11 is a high-level API, while DirectX 12 is a low-level API. API overhead can represent a significant difference in performance while playing games, so while it may seem fine to use whatever version of DirectX you want, it can be one of the most important settings to tweak. As you can see in our breakdown of the Vulkan API, it provides better performance than DirectX in most games. Not all graphics APIs are built equally, however. Returnal PC: best settings, ray tracing, Steam Deck, and more The best processors for gaming: AMD and Intel face off All this to eliminate factors that could distort the results. Additionally, the user used ProcessLasso app to automatically assign 8 CPU threads to the game instead of the default 4. ![]() To be sure, after each test samfishersam completely closed the client and restarted World of Warcraft, and after switching on the game waited two minutes for it to fully load all elements. The user chose two routes from the Isle of Fangs in Zuldazar: one leading to Tortaka Refuge in Vol'dun and second to Forlorn Ruins in Nazir. This, together with the ability to quickly repeat the flight, makes the Flight Paths ideal for benchmarks. They connect different zones in WoW, and every journey using them is almost the same. Benchmark assumptionsĪs in 2018, samfishersam decided to carry out a test with the help of so-called Flight Paths. Now, the user decided to repeat the test and see if this time the 12th generation of DirectX will perform better than DirectX 11. Two years ago, he checked WoW's performance using the newly introduced support for DirectX 12. This was the case with Reddit user samfishersam. However, some users are finding time for other activities related to this popular MMO. ![]() ![]() In recent months, the attention of World of Warcraft players has been focused on the upcoming Shadowlands expansion and the recent update, which prepared the game for its launch.
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